Back to Destiny Part 1.pdf(29.9 GB)
Review by Paul Steven Brown
'Stargate Universe'
Season 2 - Episode 3
'Awakening'
Enough with the musical montages already. The one at the end of the season premiere was understandable, because it gave us a glimpse of the new condition of the cast after the Lucian Alliance takeover had been undone. Also, I didn't care if the music was contemporary pop rather than scored, unlike a number of naysayers online. However, we're three episodes into the season and two have ended with a pop ballad montage. Even the second episode had a mini-montage with scored music as Col. Young cried into his moonshine near the end of the program. It's crossed into cliche and it didn't help matters that last night's montage song had lyrics that were too on the nose.
The stargate seed ships have been mentioned off and on throughout the first season and Destiny finally catches up with one. I'm not sure if it was for budgetary reasons, but I liked the contrast between the wide corridors of Destiny and the cramped passages on the seed ship. This makes since if the seed ships were meant to be automated and far ahead of Destiny, planting stargates throughout the universe.
This encounter provided introduced another alien race. While these new aliens seemed a bit more docile in comparison to the skinny ones that had kidnapped Rush and Chloe last season, they were certainly capable of taking down Rush and his guard effectively and without permanent damage. This leads me to believe that we haven't seem the last of Telford, who was stranded on the seed ship with about a dozen of these fellows when Destiny jumped to FTL. I think that they were protecting their interest in the seed ship and used non-lethal methods to do so. I would be nice to see the humans make some friends instead of constant adversaries.
Speaking of which, the Lucian Alliance members that are still on Destiny are getting bored and listless while stuck in a cargo hold ever since Young and Co. retook the ship. As with Ginn, a number of the Lucians were conscripted into service, so they may be a little more trustworthy. Varro wants to improve the situation for his people and feels that he should have earned some modicum of trust from Young for turning on Dannik. It doesn't hurt that he has the hots for Johansen. Unfortunately, it'll probably be due to her reminding him of his dead wife and that would be just too sappy to take. Not helping matters is negative behavior from the Lucian played by Robert Kemper. I guess there's got to be at least one around to potentially cause some mayhem.
This season has spent a lot of focus on Young, Rush, and Johansen, so hopefully that will change soon. This is a deep cast of characters and I'd like the lens to narrow on a few others soon. Chloe's situation is going to be explored next week, but I hope it doesn't reduce her to the problem of the week and not a person. On the positive side, the communication stones haven't come into play since the medical team switch up in the season premiere. It's my least favorite thing about the show, so I'm happy with this development.
Now, if they'll just get rid of those drippy montages.Edit
▼ show more 93 files
Back to Destiny Part 1.pdf | 8.7 MB |
Back to Destiny Part 2.pdf | 8.9 MB |
Back to Destiny Part 3.pdf | 9 MB |
Back to Destiny Part 4.pdf | 8.9 MB |
Back to Destiny Part 5.pdf | 8.1 MB |
Back to Destiny Part 6.pdf | 7.1 MB |
Alaina Huffman 480p.mkv | 10.1 MB |
Brian J Smith 480p.mkv | 14.5 MB |
David Blue 480p.mkv | 11.8 MB |
Elyse Levesque 480p.mkv | 7.3 MB |
Jamil Walker Smith 480p.mkv | 11 MB |
Jennifer Spence 1080p.mkv | 28.4 MB |
Julia Benson 1080p.mkv | 28.3 MB |
Lou Diamond Phillips 480p.mkv | 9 MB |
Louis Ferreira 480p.mkv | 11.3 MB |
Ming-Na 480p.mkv | 8.4 MB |
Patrick Gilmore 1080p.mkv | 25.4 MB |
Peter Kelamis 1080p.mkv | 30.5 MB |
Robert Carlyle 480p.mkv | 8.8 MB |
Shooting on the Destiny 480p.mkv | 11.3 MB |
1 The Stargate.mkv | 11.5 MB |
2 The Goa'uld.mkv | 7.8 MB |
3 Hyperspace.mkv | 8.4 MB |
4 The Ancients.mkv | 9.9 MB |
5 Ascension.mkv | 10.7 MB |
6 The Lucian Alliance.mkv | 9.6 MB |
01 Get Outta Here.mkv | 3 MB |
02 Not The Comm Lab.mkv | 7.6 MB |
03 No Idea.mkv | 4 MB |
04 The Stargate Room.mkv | 5 MB |
05 Eli's Room.mkv | 9.3 MB |
06 Don't Encourage Him.mkv | 18.3 MB |
07 Corridor Conversation.mkv | 2.2 MB |
08 Marked Hatch.mkv | 2.1 MB |
09 Not Supposed to be In Here.mkv | 5.9 MB |
10 Nobody Cares.mkv | 10.6 MB |
11 Kino Race.mkv | 5.4 MB |
12 Covered Kino.mkv | 3.2 MB |
13 Variety.mkv | 13.4 MB |
14 You Okay.mkv | 6.6 MB |
15 Do I Look Stupid.mkv | 12.3 MB |
16 All Telford's Fault.mkv | 6.3 MB |
17 What's That Light.mkv | 7.9 MB |
18 New Kind of Crazy Part 1.mkv | 9.9 MB |
18 New Kind of Crazy Part 2 1080p.mkv | 15.1 MB |
18 New Kind of Crazy Part 3.mkv | 5.5 MB |
19 Only Run When Chased.mkv | 10.7 MB |
20 Want Me to Bust Him Up.mkv | 7.8 MB |
21 The Apple Core.mkv | 13.5 MB |
22 Not Just For Posterity.mkv | 37 MB |
23 We Volunteer To Do This 1080p.mkv | 78 MB |
24 Wait For It 1080p.mkv | 150.8 MB |
25 Drop the Sirs 1080p.mkv | 118.7 MB |
26 Like a Hug 1080p.mkv | 26.7 MB |
27 Chloe's Room.mkv | 7.6 MB |
28 Disgusting Habit.mkv | 11.9 MB |
29 Favorite Meal of All Time.mkv | 30.8 MB |
30 Not Being There.mkv | 22.4 MB |
31 One Long Endless Night 1080p.mkv | 117.8 MB |
32 Horrible Accident 1080p.mkv | 49.5 MB |
33 Painful Moments 1080p.mkv | 135.9 MB |
34 All The Stages 1080p.mkv | 71.5 MB |
A Brand New Universe.mkv | 19.4 MB |
A New Look for SGU.mkv | 22.2 MB |
Designing a New Race - 'Space' Aliens 1080p.mkv | 60 MB |
Designing Destiny.mkv | 20.6 MB |
Future Past - The New Stargate.mkv | 21.8 MB |
Inside Destiny.mkv | 26.2 MB |
Kino 101.mkv | 20.8 MB |
Sample.mkv | 36.3 MB |
Stargate Universe S01E01-S01E03 Air.mkv | 2.3 GB |
Stargate Universe S01E04 Darkness.mkv | 772.4 MB |
Stargate Universe S01E05 Light.mkv | 740.9 MB |
Stargate Universe S01E06 Water.mkv | 709.7 MB |
Stargate Universe S01E07 Earth.mkv | 712 MB |
Stargate Universe S01E08 Time.mkv | 887.1 MB |
Stargate Universe S01E09 Life.mkv | 711.2 MB |
Stargate Universe S01E10 Justice.mkv | 736.4 MB |
Stargate Universe S01E11 Space.mkv | 742.6 MB |
Stargate Universe S01E12 Divided.mkv | 724.5 MB |
Stargate Universe S01E13 Faith.mkv | 751 MB |
Stargate Universe S01E14 Human.mkv | 739.1 MB |
Stargate Universe S01E15 Lost.mkv | 832.6 MB |
Stargate Universe S01E16 Sabotage.mkv | 626 MB |
Stargate Universe S01E17 Pain.mkv | 675 MB |
Stargate Universe S01E18 Subversion.mkv | 634.4 MB |
Stargate Universe S01E19 Incursion Part 1.mkv | 624.5 MB |
Stargate Universe S01E20 Incursion Part 2.mkv | 666.5 MB |
Stargate Universe S02E01 Intervention.mkv | 618.4 MB |
Stargate Universe S02E02 Aftermath.mkv | 674.6 MB |
Stargate Universe S02E03 Awakening.mkv | 624.6 MB |
Stargate Universe S02E04 Pathogen.mkv | 598.6 MB |
Stargate Universe S02E05 Cloverdale.mkv | 723.2 MB |
Stargate Universe S02E06 Trial and Error.mkv | 636.7 MB |
Stargate Universe S02E07 The Greater Good.mkv | 641 MB |
Stargate Universe S02E08 Malice.mkv | 819.2 MB |
Stargate Universe S02E09 Visitation.mkv | 689.1 MB |
Stargate Universe S02E10 Resurgence.mkv | 689.7 MB |
Stargate Universe S02E11 Deliverance.mkv | 655.7 MB |
Stargate Universe S02E12 Twin Destinies.mkv | 737 MB |
Stargate Universe S02E13 Alliances.mkv | 611.7 MB |
Stargate Universe S02E14 Hope.mkv | 642.1 MB |
Stargate Universe S02E15 Seizure.mkv | 694.3 MB |
Stargate Universe S02E16 The Hunt.mkv | 870.7 MB |
Stargate Universe S02E17 Common Descent.mkv | 837.7 MB |
Stargate Universe S02E18 Epilogue.mkv | 933 MB |
Stargate Universe S02E19 Blockade.mkv | 927.8 MB |
Stargate Universe S02E20 Gauntlet.mkv | 762.8 MB |
American Mythology
WARNING: The following contains spoilers for Issues #1 and #2 of “Stargate Universe: Back To Destiny.” Proceed with caution!
When the lights went dim and crew of the Destiny drifted off into the abyss, my heart sunk. Not because I feared for their fate, but because I already knew their fate — they weren’t coming back.
I had grown helplessly attached to Destiny‘s esoteric mission and her ragtag crew. Out of all the stories interrupted “mid-sentence,” this one was by far the most painful to experience. After SGU‘s cancellation I kept holding out hope for an eleventh-hour reprieve, but none came. As I was finally moving on, my love affair with Stargate Universe far in the rear view mirror, something unexpected happened: a comic continuation was announced.
While I know the crew won’t be visiting our TV screens anytime soon, I don’t believe their legacy has to end with the final episode, “Gauntlet.” Their spirit can live on, even if it must evolve into another art form.
Of course, just like any iteration of a story, these comics have to earn the affinity and trust of fans. So how exactly do they measure up to the privileged title of “Stargate?”
In short: very well. But let’s take a minute to examine why exactly these comics succeed.
The Story Continues
Two and a half months after the events of “Gauntlet,” Colonel Young is awakened by Eli Wallace. He’s met with a shocking sight — they’re not alone. Five uniformed humans stand before them, working on consoles and examining the recently “defrosted” Young. But it’s not Telford or a resupply team from earth … and it’s not anybody from Destiny. They are — or so they claim — living, breathing Ancients.
Issue #1 picks up with Eli Wallace alone on Destiny.
The first issue of “Back To Destiny” spends a considerable amount of time recapping (and even re-illustrating) scenes from the final episode and other SGU episodes to help give context to the new narrative. It eats up a lot of valuable page space in that issue, and given the distinct target audience — Stargate fans who are looking for cliffhanger resolution — I doubt readers need this kind of information.Regardless, seeing past segments of the show illustrated helps bridge the visual and stylistic gap between the TV show and the comics, which in this case is pretty considerable.
An Illustrated Universe
The book’s art style has evoked a fiery and polarized response from readers, who are likely expecting a more loyalist approach to character designs. In this series the character illustrations are impressionistic — very angular with harsh lines and no clear desire to replicate the cast’s exact likeness. It took me several pages to recognize these characters as Young, Scott, Eli, Rush, etc.
Still, the comics retain the color palate, steampunk vibe, and gritty signature texture of Destiny, which is distinctly familiar to anyone who has seen SGU. And while the new designs of these characters may be difficult to accept, their characterization is not.
Old Friends
It’s important to remember these are not the writers who brought us Stargate Universe. They are not using any leftover stories from the writers room, and none of the original creative team is involved with the comics. They are truly “new blood.” Because of this, it’s remarkable how accurately they replicate the tone and characterization.
I can often hear and see moments play out as if they were part of the original TV show. Greer, Eli, and Young also have some defining one-liners and character moments that got me grinning, with both issues infusing classic Stargate humor into the narrative (something many fans wanted more of from Stargate Universe when it was on the air).That’s not to say every beat hits the mark. There is certainly some tonal dissonance as the new writers acclimate to these characters. But it’s limited to a few minor missteps. Perhaps the greater issue is what the comics are covering, not how they are executed.
At this point, we’re a third of the way through the “Back to Destiny” series, and the story is still taking its sweet time to kick into high gear. Issue #1 — apart from the recap vignettes — is largely dedicated to Eli explaining the recent turn of events, and how he discovered the Ancients. Issue #2 ramps up the action, but still spends excessive time getting other characters integrated into the narrative.
Ultimately, these comics feel a little too expositional. They justify their significance through dialogue, and so far are light on story, visual action, and adventure. Perhaps that’s what many fans want — a detailed explanation of how the crew lives to fight another day.
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I also get the sense that “Back to Destiny” is laying the groundwork for future installments, which could explain the underwhelming nature of this story so far.
The Ancients Return
Perhaps the most interesting element is the sudden appearance of the Ancient Engineers. The prospect of a small Ancient crew who were stranded on Destiny during its launch is a fascinating development — and one that offers a lot of thematic parallels to the journey of our own crew.
Lt. Matthew Scott sleeps in an Ancient stasis pod.
On the other hand, their existence in active stasis pods seems far-fetched given the previous seasons of Stargate Universe. Rush has cracked the master code and Eli has discovered the stasis pod network — so how exactly did they overlook an entire section of active pods, undoubtedly drawing power from Destiny‘s mainframe? Hopefully Issue #3 can explain their oversight.Notwithstanding such quibbles, if the Ancients remain in the story there is a golden opportunity to enrich the mythology of Stargate in a profound way. The Engineers might be able to shed some light on Destiny‘s mission, or join our crew in their attempt to see it through. Perhaps they will become our trusted allies. Or maybe they’ve been impostors all along!
While their inclusion is a risky creative decision the possibilities are endless. And the comic format might allow for some unique and mythology-centric stories to be told.
Conclusions
To sum things up and get to the question on everyone’s mind — no, this is not canon. MGM has licensed the rights to American Mythology, allowing them to produce and sell comics that depict the characters and continue the story of Stargate Universe.
While that might disappoint some, I’d encourage them to look on the bright side: fans are getting a professionally-produced comic series, developed with the blessing of MGM (and the actors), that will resolve that heartbreaking cliffhanger and breathe new life into Destiny‘s journey. We have to accept the decreasing likelihood of Stargate Universe ever returning to our screens, and embrace a new era.
All things considered, I really like these comics. “Back to Destiny” is a different take on SGU that incorporates new voices, fresh artistic interpretations, and worthy dilemmas that will keep readers on their toes, but provide enough familiarity that long-time fans will still feel at home.
I genuinely hope the creative team at American Mythology gets to tell more Stargate stories, and I hope fans of the show will give their work a chance.
4 out of 5 stars
Keep track of the whole collection of Stargate SG-1, Atlantis, and Universe comic books with GateWorld’s Comics section.
Given the lack of any evidence either way, I'd always gone on the assumption that the seed ships were sent just a short while ahead of Destiny.
However, the fact that Novus had a gate (as did other planets in the region) 2,000 years before Destiny reached the area contemporaneously would suggest that the seed ships were at least 2,000 years ahead of Destiny.
Now, that's one heck of a long project. As an Ancient, you come up with an idea, launch the 'first wave' of your plan (i.e. the seed ships) then wait two thousand years for your distant, distant, distant descendants to finally get around to launching Destiny? And the ship also happens to have the same technology and architectural style? Does this seem unlikely to anyone else?
Have I found a bit of a plot hole (read: plot feature that stretches credibility just a little too much), or did I miss something?
Jenayah
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12 Answers
I would venture to guess that this can easily be explained by different speeds. If the Destiny left at a speed less than the seed ships, it can easily be explained that over the course of the vast amount of time the Destiny was traveling that the seed ships gained distance over it.
Another possible explanation is that although the seed ships travel 'ahead' of Destiny, it is plausible to assume that they were simultaneously sent to various galaxies. If for example you were traveling to New York City but wanted to stop at every major city on the way (Destiny and the Galaxies on its path), it would take you much longer to reach than if you traveled straight there.
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NominSimNominSim27k77 gold badges116116 silver badges127127 bronze badges
It is theorized by Dr. Rush that Destiny was designed to do more than just go out into the universe. Destiny was designed to find God or the creator or maybe even find the limits of the universe. Also for the mission planned for Destiny by the Ancients there did need to be planned out areas for replacement parts and supplies. Destiny was sent out unmanned and the plan was to jump into it when it had reached a certain point in space. So basically they sent out probes (seed ships) and the main research vessel (Destiny) is coming after to gather data and to accomplish whatever the unknown Ancients mission was in creating Destiny, but they Ascended before they actually used Destiny.
All Ancient technology seems to have the same technology and architecture. It could be they hit a peak and could not advance past it until they Ascended.
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Kevin HowellKevin Howell7,9711111 gold badges4545 silver badges7676 bronze badges
Given all the trouble that Rush had adjusting the countdown clock, it could be assumed that Destiny needed to drop out of FTL at certain points in space, for certain lengths of time, to observe and record the CMB data it was looking for, which would also point to Destiny dropping out of FTL at regular intervals long before the crew arrived, and that it was not one continuous FTL jump prior to boarding. The seed ships only have to remain long enough to gather resources and deliver gates, there's no reason for them to sit around and wait before the next FTL jump.
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Andrew HopkinsAndrew Hopkins
Also when you're dealing with distances on the galactic scale, you have to take the Universe's rate of expansion into account. Currently, the universe is appearing to expand at a rate of about 67 km/sec every million parsecs of distance. So, if the seed ships were launched before Destiny and some bypassed others in continuous FTL, then their speed would be given that extra 'push' by virtue of the compounding expansion. Destiny would of course be subject to this as well, but it didn't have the head start.
There are galaxies that are being moved away from us at faster than the speed of light because of this phenomenon. I'm not about to sit and do the math, but it would be interesting for someone to calculate.
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JenJen
Everyone is assuming that Seed ships were build on Earth?
It is said that Destiny was launched from Earth, but we have no way of knowing where the Seed ships were built.
From episodes of SG-1, the Ancients appear to have passed through the Asgard galaxy (Ida I think) first, then reached the Milky Way and then on to Pegasus. The stargate created by the Seed ships are the oldest generation we know of, from SG-1 when O'Neill first got the ancient database in his head, the Asgard galaxy stargates are the same type as the Milkly Way galaxy stargates.
This indicates that the stargate design used in Stargate Universe by the seed ships were created before the Ancients ever went to the Asgard's galaxy. This would mean that the Seed Ships would have likely been launched before the Ancients ever entered the Asgards galaxy or came to the Milky Way as the seed ships would probably be using the Milky Way model stargate instead.
The older stargates on Stargate Universe are limited by range, they may also not be compatible with the newer models of the Milky Way and Pegasus galaxies, meaning that the gate on Destiny was already an obsolete design and only put Destiny to work with the seed ship stargates already on planets.
Also in an episode of Atlantis (last one I think), it is stated by McKay that Pegasus stargates override Milky Way Stargates, this might also happen with Milky Way gates affecting the seed ship style stargates in some unknown way.
Destiny may have simply been built to carry on the 'creation of the universe mission' automatically.
The design of the destiny may simply be a larger variation of the Seed ship, we know from Stargate Altantis that there appeared to be at least 3 variations of Aurora type warship and 2 slightly different Atlantis City Ships. The Destiny would have had to have been built with certain technologies, capabilities and design features to match the Seed Ships, remember that the Destiny was able to dock with a seed ship twice.
We also have no idea of how long the Ancients spent in the Milky Way and Pegasus galaxies. In the Milky way galaxy, the Ancients appear to use stone structures for buildings, yet the few outposts and structures we see in Pegasus appear to be made of much newer materials like steel and concrete like substances.
We also all assume that Seed Ships only had faster than light drives, it is possible that the seed ships used hyperdrives when travelling between galaxies! As there is no need to plot for gravity wells in these areas allowing for hyperdrive between galaxies, this might also explain why the smaller seed ships have massive power reserves compared to Destiny's. The Ancients would have likely had hyperdrives before all of this, however there is no real way to know, except the Ori who the Ancients broke away from had to use a supergate to get to the Milky Way indicating a massive distance between galaxies. From the SG-1 film Ark of Truth, there is a scene when the Ancients leave Celestis where an Ancient has drawn an image of a stargate in what he says is his notebook.
This could mean that the seed ships placed the first model of stargate in every galaxy between the Ancients/Ori galaxy and the Galaxy the Destiny is in. Then followed after the seed ships at a later date replacing the seed ship gates when they got to a new galaxy. We also dont know if there were other types of stargate designs between those of the Seed ships and the Milky Way models.
All these factors may allow for the massive times between the launch of the seed ships and Destiny.
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guyguy
In the show they mention Destiny is slowly but surely breaking down and that the last couple of galaxies, it just barely made the entire intergalactic trip in FTL. They may have been loose with their notion of barely completing the voyage - i.e. It may have dropped into sublight a few hundred years coasting distance until recharge here and there already.
Also, if there are multiple seed ships, the lead ships could have been programmed to bypass many whole galaxies ahead i.e. First ship doing a nonstop FTL trip a dozen or more galaxies ahead (back when the seed ship was factory new and had full power storage capabilities). I think this is plausible considering how low Destiny's power storage was versus the seed ship it ran into. Assuming equal rate of deterioration in systems, it seems seed ships have much longer legs than Destiny. (Afterall - without the seed ship, Destiny couldn't dial Earth but with the seed ship suddenly something even Atlantis couldn't do with 3 ZPMs, thus necessitating a power planet to power the dial in, became possible).
Seems like the seed ships may have had more robust storage, lower depletion rate since they're lower mass/size, more overall capacity or ship space devoted to energy storage or some combination of all of those factors. Pumping up the seed ship's design for increased endurance would be consistent with a mission criterion that the seed ships plow far ahead of Destiny and stay ahead by staying at FTL for far longer periods, plopping gates here and there.
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Stargate Universe Seed Ship Reviews
Abner RieceAbner Riece
Why would it be assumed that Destiny has traveled in FTL constantly until boarded? From the battle damage it had since it was discovered, would seem to indicate that it dropped out of FTL from time to time, as well as the need for it to drop out to recharge.. I believe they simply sent out the seed ships so far in advance because the seed ships were exploring the unknown, and they didn't want Destiny to pass them up..
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Andrew HopkinsAndrew Hopkins
This is how the seed ships stayed in front all this time. It's about math.. say they are in FTL and there are 3 seed ships on one set course, all of them move at 999,999 mph. Destiny goes 10-20 years afterwards but its speed is 999,900 mph so over time, lets say 1 million + years . the seed ships could be well over 2000 years ahead by now..
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user31396user31396
It is said in the second season that Destiny was planned to be somewhat like a cruise ship, stopping at gates along the way to allow the people on board to get out and stretch their legs. The seed ships were designed solely to seed the route that destiny took, and there were many. So they did not need to stop as often, or as long as the seed ships.
While the FTL drive didn't have to shut down as often as say a wraith hyperdrive would, it would still have to stop at points at the very least to recharge it's power supply. The ship was sent as the main research vessel and the seed ships were only to support that research, so it makes sense that the ancients would program it to stop regularly and check out those areas that the seed ship placed stargates, at the very least when a stargate on a certain planet sent data that Destiny might have found interesting.
Regarding the countdown clock, it is correct that it started when the ship dropped out, not the other way around, but that person still made a valid point. If the ship hadn't been dropping out of FTL during its journey why would the countdown clock have existed?
And the fact that there were several, if not many seed ships does imply that they were sent to different areas of space. The straight line that was mentioned beforehand was a misguided point. As you watch the ship's journey you see it leave the solar system, then through several stops on its way out of the galaxy, then all you see of the other galaxies it traveled to is one dot representing the entire galaxy.
Galaxies are very large, and Destiny stops several times throughout a galaxy to see what is there. If different seed ships were sent to different galaxies and then skipped ones with another seed ship along its path than it is very plausible that it took Destiny several thousands of years to reach a galaxy that may have already been seeded.
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HeliosHelios
Wraith technology is based on Ancient technology, and very well could have been based on the 'original FTL' i.e., Destiny. I tend to believe that with the sensor tech available to the ancients (they did detect the background signal btw), if they could have used hyperdrive, they would have. I believe that Desitny's FTL was simply used because it was built long before the current star drive or hyper drive was developed. It could very well be that destiny is simply a failed experiment, or even a 'mapping' device. No one knows for sure, just that it's pointed toward some signal.
As far as the seed ship speed and the 2000 year thing: well, simply put, they would have built many many seed ships. Maybe they built themselves after they found enough resources? (early Replicator tech maybe?) The simple fact of the matter is that the seed ships would have harvested materials, and dropped gates, and other seed ships would have bypassed this on to the next galaxy. So maybe two or three seed ships is all you would really need to 'stay ahead' of Destiny.
By the way.. on the topic of speed.. remember the SG-1 episode where the Replicators took over the Goa'uld ship and increased its speed to 800% of normal? I don't know how fast that is, but I would be willing to bet it's faster than the Asgard ships. And since the Replicator tech is based on Ancient tech.. It would be safe to assume that the Ancients were capable of traveling far faster than Destiny (towards the end of their existence that is)..
Could it simply be that they just used a faster ship and completely the mission long before destiny ever could have? They had star drive, why not just map the Destiny coordinates, then jump there. Then jump further, and further.. etc.. mission completed. What's the point in Destiny then? SGU ended partially because there is no good, semi-plausible story line. Any 'mission' would have been completed and logged in the database. (unless it was super duper secret and dangerous like the weapon Rodney used to destroy that solar system.)
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Stargate Universe Seed Ships
user53758user53758
Destiny was sent out to follow the seed ships which don't need to stop until it detects a planet capable of supporting life in which it seeds the planet with a gate that has already been built on board by the ship which the gate then transmits information regarding the planet to Destiny. As seen in one of the episodes when Destiny caught up to a seed ship the gates are manufactured on board and stock piled when a gate is seeded a new one is built to take its place.
And as for the question of the gap between when the seed ships were launched and Destiny, it's all about the speed of the ships. The seed ships could have been built with faster engines than Destiny and could have been traveling at faster than Destiny could so as to remain ahead of Destiny. And to keep any one from asking about the seed ship Destiny caught up to, that only happened because the ship had been invaded by aliens and its E systems were shut down. And people please keep in mind that Destiny doesn't always stay in FTL it has to drop out every few hours to allow the engines to cool down and it has to stop to recharge its power cells by flying through stars.
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user22137user22137
Yet everyone of you people skipped one of the most important thing is SGU 'Time Travel'. What if Ancients made the 'seed ships' then used solar flare and stargate combination to send seed ships into the past, then they would start seeding the galaxies way faster than doing so in linear time. So they basically sent seed ships million years in the past, they seed a lot of galaxies and then they launch destiny? Sounds plausible to me.
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Sgt. Greer (Jamil Walker Smith) inspects the seed ship. |
'Stargate Universe'
Season 2 - Episode 3
'Awakening'
Enough with the musical montages already. The one at the end of the season premiere was understandable, because it gave us a glimpse of the new condition of the cast after the Lucian Alliance takeover had been undone. Also, I didn't care if the music was contemporary pop rather than scored, unlike a number of naysayers online. However, we're three episodes into the season and two have ended with a pop ballad montage. Even the second episode had a mini-montage with scored music as Col. Young cried into his moonshine near the end of the program. It's crossed into cliche and it didn't help matters that last night's montage song had lyrics that were too on the nose.
The stargate seed ships have been mentioned off and on throughout the first season and Destiny finally catches up with one. I'm not sure if it was for budgetary reasons, but I liked the contrast between the wide corridors of Destiny and the cramped passages on the seed ship. This makes since if the seed ships were meant to be automated and far ahead of Destiny, planting stargates throughout the universe.
This encounter provided introduced another alien race. While these new aliens seemed a bit more docile in comparison to the skinny ones that had kidnapped Rush and Chloe last season, they were certainly capable of taking down Rush and his guard effectively and without permanent damage. This leads me to believe that we haven't seem the last of Telford, who was stranded on the seed ship with about a dozen of these fellows when Destiny jumped to FTL. I think that they were protecting their interest in the seed ship and used non-lethal methods to do so. I would be nice to see the humans make some friends instead of constant adversaries.
Speaking of which, the Lucian Alliance members that are still on Destiny are getting bored and listless while stuck in a cargo hold ever since Young and Co. retook the ship. As with Ginn, a number of the Lucians were conscripted into service, so they may be a little more trustworthy. Varro wants to improve the situation for his people and feels that he should have earned some modicum of trust from Young for turning on Dannik. It doesn't hurt that he has the hots for Johansen. Unfortunately, it'll probably be due to her reminding him of his dead wife and that would be just too sappy to take. Not helping matters is negative behavior from the Lucian played by Robert Kemper. I guess there's got to be at least one around to potentially cause some mayhem.
This season has spent a lot of focus on Young, Rush, and Johansen, so hopefully that will change soon. This is a deep cast of characters and I'd like the lens to narrow on a few others soon. Chloe's situation is going to be explored next week, but I hope it doesn't reduce her to the problem of the week and not a person. On the positive side, the communication stones haven't come into play since the medical team switch up in the season premiere. It's my least favorite thing about the show, so I'm happy with this development.
Now, if they'll just get rid of those drippy montages.Edit
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Summaries
- Trapped on an Ancient spaceship billions of light-years from home, a group of soldiers and civilians struggle to survive and find their way back to Earth.
- The previously unknown purpose of the 'Ninth Chevron' is revealed, and ends up taking a team to an Ancient ship 'Destiny', a ship built millions of years ago by the Ancients, used to seed distant galaxies with Stargates. This team, led by Dr. Nicolas Rush and Colonel Everett Young, is trapped on the ship, unable to change its programmed mission. The team encounters new races, new technology and new enemies as the runaway ship travels to the far ends of the Universe.
- An attack on a secret off-world base by a rebel organization has stranded the remaining survivors on an Ancient ship 'Destiny', a large unmanned ship launched millions of years ago. At the far end of the universe, Colonel Everett Young and Dr. Nicolas Rush now lead the new 'Destiny' crew on a journey to discovering new worlds as well as encountering new alien creatures, in hope of finding a way back home. Morals are tested and tensions rise when Colonel Young's leadership is questioned all while Dr. Rush sacrifices the safety of the crew to pursue his own scientific ambitions. Along the way, they make new enemies and clash with old familiar ones, as they uncover the mystery behind Destiny's true purpose.
Spoilers
The synopsis below may give away important plot points.
Synopsis
- An attack on a secret off-world base by a rebel organisation has stranded the remaining survivors on an Ancient ship 'Destiny', a large unmanned ship launched millions of years ago. At the far end of the universe, Colonel Everett Young and Dr. Nicolas Rush now lead the new 'Destiny' crew on a journey to discovering new worlds as well as encountering new alien creatures, in hope of finding a way back home. Morals are tested and tensions rise when Colonel Young's leadership is questioned all while Dr. Rush sacrifices the safety of the crew to pursue his own scientific ambitions. Along the way, they make new enemies and clash with old familiar ones, as they uncover the mystery behind Destiny's true purpose.